|This level's called 'Fisty's Bog', seriously.|
It's difficult to pigeon hole a game like World of Goo, the only classification I can really think to give it is the wonderfully vague 'physics puzzler', though personally I prefer 'goo-em-up'. The later puzzles can get treacherously difficult but the trickier elements are introduced so well you don't seem to realise. The main aim of each level is to get your Goo Balls through the nasties and up into the pipe but each level also poses optional 'OCD' criteria. The OCD challenges boost the difficulty substantially, posing stringent gameplay tasks such as completing a level with very few moves, or in a very low time limit. Interesting for completionists but as the OCD challenges give no rewards I imagine many players will avoid them altogether.
|'Ode to a Bridge Builder' in all it's golden glory.|
With World of Goo 2D boy have created a credit to independent gaming. You'd imagine that creating towers with your Goo Balls would eventually grow tiresome, but the sheer creativeness employed in some of the levels ensure this is impossible. One minute you'll be building a simple tower, but the next you'll be fashioning a balloon supported bridge emerging from a frogs stomach. If you see indie games as a plethora of dark, gritty puzzle platformers I implore you to play World of Goo but be warned, prepare to get attached to those homogeneous little blobs.
Format: PC, Wii
Publisher: 2D Boy
Want it? Get it here.