|Hope you like rusting tubes.|
|Far more interesting than a 'Dark-Elf theif'|
However, a linear game focusing more on narrative very rarely gives you this option. The characters involved, their motivations, their actions, are not yours, you're merely enjoying the ride. When done well this can be story-telling at it's finest (*cough cough* Bioshock), but when executed poorly a game can quickly become a chore. This was the stage Edward Neville came into being, I'd long forgotten why I was in the Metro, but enjoyed the game mechanics enough to keep playing. Edward and his neurosis, mysterious package, and love for fine vodka, gave me a reason to once again become emotionally invested. For that reason, to everyone with an Edward of their own out there, or anyone thinking of inventing one, good luck.
Edward Neville never made it past the amoebas.